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Ultima Online is a fantasy massively multiplayer online role-playing game released on September 24, 1997 by Origin Systems. Set in the Ultima universe, it is known for its extensive player versus player combat system
Ultima Online continued the tradition of previous Ultima games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, many new game mechanics appeared. Partially designed as a social and economic experiment, the game had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the center of attention, as had been the case in single-player games
Ultima Online began with a single world, with specific expansion packs adding additional territory and new worlds. The second world was the "Lost Lands", with additional land, dungeons, creatures, and terrain. The third was Trammel. This led the developers to distinguish the original world by making the environment more grim, and naming it "Felucca". The two kinds of servers were "normal" servers with both Trammel (consensual PVP) and Felucca (non-consensual PVP) ruleset and "siege" servers with non-consensual PVP and no item insurance. Siege servers support one character slot on an account, limits to ways of traveling and other limits
Tokuno — Group of islands based on Feudal Japan.
Ter Mur — Land of the Gargoyles. The capital, Ter Mur, features space for player homes
Valley of Eodon — A primitive, prehistoric style land-mass with dinosaurs and giant apes.
Free-to-play model
In 2018 the traditional free fourteen-day trial was replaced with "Endless Journey"
which allowed free playing indefinitely, but with large restrictions as to what players can do and where they can go