Ultima online - Ice Dungeon Battle Guide , Ice Fiend Demon
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Ice Dungeon
The Ice Dungeon is cold cave system in the north of Britannia of Ultima Online, located at 135º36'N, 47º31'E.
Located West of Wrong, the Ice Dungeon was introduced when the Lost Lands appeared as one of the passages between Britannia and the Lost Lands
my training guide
1.buy a skill (+30 with gold ) tinker shop or Thief shop
2.Mark a rune for remove trap training , need safty training spot around dungeon chest
3.repeat remove trap skill until 100 skill for treasure hunt
4.basically remove trap skill and lockpicking is fast get skill not lockpicking skill
5.lots of item is give Britain CleanUp point each item
Remove Trap : must Need Trasures Hunter skill
Remove Trap was changed in Publish 105 and no longer requires Detect Hidden
Training
Method 1
0 - 30: Train at Tinker or Thief. (shop around, I found a Thief Guildmaster that gave 33.2)
30 - 50: Use on 50 skill trapped boxes.
50 - 80: Use on 80 skill trapped boxes.
80 - 100: Use on 100 skill trapped boxes.
It is best to train Remove Trap on a character with Tinkering so you can easily re-trap boxes you disarm. A Soulstone can be used later to transfer the skill to your intended character.
Method 2
Another method involves purchasing the training kits from an NPC called the Oddities Trader in Lycaeum. 3 types of kits exist:
Slider puzzle Cylinder puzzle Circuit puzzle
Treasure Hunter templete (720 skill cap)
1.Catography 100 / LOckipicking 100 / remove trap 100 : must need basic skill
2.melee stat : melee 100 + chi 100 + bushido + regi 100 or another skill mix
3 mage stat : magery 100 + eval 100 + medi 100 + regi 100
Treasure Map type
A major update in publish 105, Spring 2019, reduced the number of map levels from 7 to 5 In addition, treasure chests have now been themed based on the following profession inspired packages:
New to old map levels are as follows:
1 Plainly Drawn 1 Stash
2 Expertly Drawn 2 Supply
3 Adeptly Drawn
4 Cleverly Drawn 3 Cache
5 Deviously Drawn
6 Ingeniously Drawn 4 Hoard
7 Diabolically Drawn 5 Trove
Decoding a Treasure Map
The location on a map which has been read is valid for 30 days,
after that the map will return to ‘tattered’ status and re-set with a new location (handy if the first location turns out to be under someone’s house and so unobtainable).
If you expect to become an avid treasure hunter consider investing in the year 8 Veteran reward,
Davies’ Locker to aid with storage, this object also provides rough co-ordinates on maps that have been read.
Skill required to decode a map
Map Level Map Descr. Skill Level
1 Stash 27.0 cartography required
2 Supply 70.0 cartography required
3 Cache 90.0 cartography required
4 Hoard 100 cartography required
5 Trove 100 cartography required
Requirements for opening treasure chests.
Map level Map Descr. Minimum Lockpicking Magery
1 Stash 11.0 skill 50
2 Supply 76.0 skill 80
3 Cache 84.0 skill 100
4 Hoard 92.0 skill no effect
5 Trove 100 skill no effect
The Treasure
Gold & Gems in special gold & gem bags (all packages, all levels)
Minor artifacts, Pub 67 Artifacts (All packages, Supply)
Scrolls of Transcendence, Skill & value based on package and facet (All packages, stash, hoard and trove)
Scrolls of Alacrity, Skill is based on package and facet (All packages, supply and above)
Treasure Maps one level higher than the current level of map (All packages, up to Hoard)
Legacy & New Decorative Items based on package and facet (All packages, Cache and above)
Refinements (Artisan Stash)
Legacy Recipe Scrolls (Artisan Supply & Cache)
Special Crafting Materials, Essences, Mondain’s Legacy Ingredients available based on facet, (Artisan, Supply)
Powerscrolls, Skill is based on package and level is based on chest quality up to +10 (Felucca Only,
All packages except Artisan, Cache, Hoard and Trove)
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